DirectX11 ~ C++ ~ Group project
Image processing - real time physics collisions - game design - UI - from scratch asset creation
Average Karting was a University group assignment. We used DirectX11 to create our own version of Mario Kart.
I made the map, the art, the collisions, I handled a lot of the bug testing.
Creating the map was really good fun as I had to use image processing techniques to read from an image and make the cars react according to the colour they are on.
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