Trilogy of BloodUnity C#Tile based map creation - physics calculationCreated in a team of 3 people. I created the dungeon and enemies and UI. I also produced all the artwork in the game apart from the city background which was sourced externally.
Unity C#Tile based map creation - physics calculationCreated in a team of 3 people. I created the dungeon and enemies and UI. I also produced all the artwork in the game apart from the city background which was sourced externally.
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