Unity ~ C# ~ Solo project
Brute-force search AI - Simple on sight, react AI
I used a brute-force search algorithm for the AI, mainly using Raycasting and overlap spheres.
Shoot things, things go boom! I started this game because I didn't know how I would create explosions in code. So, I created an exploding barrel that destroyed any gameobjects in its overlap sphere. I then realised it would be cool to drop the barrel on top of the player. Then I wanted the player to defend themselves and eventually I ended up with this game. I spent the most amount of time dealing with the AI of the enemies as this was my first proper experience of managing timers
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