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Indie Bones

  • Writer: Daniel Lynham
    Daniel Lynham
  • Dec 4, 2018
  • 1 min read

Updated: Oct 14, 2020


Unity ~ C# ~ group game jam

movement and collision physics - level design - publishing

I was in charge of asset control, Level design, scripts around level changes, playing animations and intractable blocks such as the death boundary. This was a much more story based game, as you can see:

Our Ludum Dare 43 submission: Indie Bones! Play as an explorer (NOT Indiana Jones), to get your hat back. Play it here: https://daniellynham.itch.io/sacrificeyourselftoprogress

However, I couldn't get the cut scene animations to work on Itch.

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