Unity ~ C# ~ Game Jam
Asset creation - UI - Game design
A 'start the second year off well' game jam at University which took around 5 hours.
Most of the time on this Game Jam was spent planning and not a lot of teams actually made anything. We went with a game that involved influencing gravity, and what better way to do that than a water simulation?
I created the score mechanism and created some of the assets.
Based off of other pipe games, Play WaterFlow! A fast paced decision game where you direct water around the map to get to the end position.
留言