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Waterflow

Updated: Oct 14, 2020

Unity ~ C# ~ Game Jam

Asset creation - UI - Game design


A 'start the second year off well' game jam at University which took around 5 hours.

Most of the time on this Game Jam was spent planning and not a lot of teams actually made anything. We went with a game that involved influencing gravity, and what better way to do that than a water simulation?

I created the score mechanism and created some of the assets.

Based off of other pipe games, Play WaterFlow! A fast paced decision game where you direct water around the map to get to the end position.

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