Unity ~ C# ~ group of 2 Game Jam
Dynamic enemy spawning - AI difficulty based on player ability
I created the spawning mechanism. I used a dynamic approach to spawning, where zombies are spawned depending on how quickly the player kills and how many objectives are left in the scene.
Oh no, you're caught in a warehouse... don't let those zombies get close!
Unfortunately we weren't able to get an artist for our group on this game jam, although simple geometry works just aswell! We focused on the realism of the environment rather than game play. The UI was never completed, however there are seven bullets in your gun and when all are shot, you do have to wait to reload your gun. We really enjoyed this game jam, despite the lack of artist input, who doesn't enjoy making a zombie survival?
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